AI Insights · Timothy · October 2022
Top 5 Roguelike Games on Android in Australia Q3 2022
In Q3 2022, the top 5 roguelike games on Android in Australia showed varied performance in downloads, revenue, and active users. Notable trends were observed in games like Legend of Slime: Idle RPG War and Diablo Immortal.
The third quarter of 2022 saw intriguing performance trends for the top 5 roguelike games on Android in Australia. Here's a detailed look at the weekly downloads, revenue, and active user trends for these popular titles, based on data from Sensor Tower.
Legend of Slime: Idle RPG War from AppQuantum had a notable increase in weekly downloads early in the quarter, peaking at around 3.9K in the week of August 8. However, downloads decreased to 780 by September 5 before slightly rebounding to 1.3K by the end of the quarter. Weekly revenue saw fluctuations, with a peak of approximately $2.1K in the week of August 29. Active users rose steadily from 742 in late July to over 5.1K by the end of September.
Diablo Immortal by Blizzard Entertainment experienced a consistent decline in weekly downloads, dropping from 2.4K in late June to around 788 by the end of September. Despite this, weekly revenue remained strong, peaking at approximately $53.5K in late June and stabilizing around $35.5K by the end of the quarter. Active users showed a gradual decrease from 8.7K in late June to about 4.2K by the end of September.
RAID: Shadow Legends from Plarium Global Ltd maintained relatively stable weekly downloads, ranging between 1.3K and 1.7K throughout the quarter. Weekly revenue experienced notable peaks, reaching around $67.3K in the week of July 25. Active users remained steady, hovering around the 8.7K mark throughout the quarter.
Soul Knight by ChillyRoom had fluctuating weekly downloads, with a low of 277 in the week of August 8 and a high of 881 by September 19. Weekly revenue saw a peak of approximately $1K in mid-July but generally trended downward, ending the quarter at around $653. Active users remained relatively stable, ranging from 4.0K to 5.5K throughout the quarter.
Immortal Rising from mobirix had a significant drop in weekly downloads, starting at 734 in mid-July and falling to 131 by the end of September. Weekly revenue peaked at approximately $5.5K in the week of August 1 before declining to around $2.5K by the end of the quarter. Active users followed a downward trend, starting at 509 in mid-July and ending the quarter at 704.
For more detailed insights and comprehensive data, visit Sensor Tower.